The big bottleneck for any multiplayer game with a lot of players, is the server. With these ideas in mind we went to the drawing board. Supporting physics with carts and other moving objects. Voice chat with other players should be possible. ![]() Normal clans should be able to run servers, on average server hardware and connections.Īt least double the player count that we could support in M&B: Warband - Napoleonic Wars.Įnvironment such as buildings, fences and other scenery must be destructible. When designing this network engine we had the following requirements: It seems impossible right? Well In our first dev blog we will explain some concepts on how we will get this to work. This week our main programmer Maxim “Vincenzo” stepped up to explain a little about how we are providing the huge amount of players we have promised! In some developer blogs one of our team members will write a little piece about some of the work they are doing, to give you some more detailed information on Battle Cry of Freedom. Starting today, there will be a weekly dev blog that will keep you up to date with the production of the game. Well, that has been one hell of an exciting announcement! The feedback and excitement we have received this week has been overwhelming, and we are proud to say that in just one week we have raised enough to hire our musician to start recording! So be ready for some awesome Drum/Fife/Trumpet and Fiddle tunes coming your way! We will frequently update it every few weeks and new content will be added soon. If you want to know more about the games concept first, continue reading in the " About the game" section. Anyone who donates gets exclusive access to the suggestions board, where he or she can actively take part in the games development. The rewards vary from possession of the game, access to the alpha and beta, and special boxed editions and banners. It features a tiered reward layout that is integrated into the forum. To achieve this we have set up a donation system, similar to the one kickstarter is using. As we are a small team who are working full time on this project, we need your help in acquiring the funds needed to create this game. Also make sure to check out our FAQ here.īattle Cry of Freedom is a crowd-funded project. Please go to the Media section to take a look at some more early Pre-Alpha Screenshots. Our best efforts will be taken to ensure “Battle Cry of Freedom” provides highly enjoyable and balanced gameplay for the best American Civil War experience the market has to offer. The game will feature a large amount of players simultaneously fighting each other on the same battlefield in a completely destructible and realistic Civil War combat environment, rendered in beautiful up-to-date graphics. Utilising a wide range of weaponry, from long range rifled muskets and devastating artillery, to various deadly close combat tools such as bayonets, knives and muskets, players will take up the fight for the North or the South trying to win the day on the bloody battlefields of America. Set during the exciting era of the American Civil War, players will immerse themselves in unique and rewarding tactical gameplay based on two teams fighting each other. ![]() ![]() We are already in full process of developing the game. The new game, which has the working title “Battle Cry of Freedom” is going to be a standalone title developed by our team alone.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |